– Added 200 new scenes (Combination of new models and motions) – Improved Audio in game control (from ingame settings) – All models added from 2.6 and on will feature IK arms, this means you will be able to move the arms just like you do with the IK legs.ĭonwload links will be in available less than 24h. – Futanari “ready” models have been marked in both names and scenes (you can enable futa dick in the morphs menu) – Added 12 new motions (6 sex motions,6 dance motions). – Fixed a bug with VIVE controller scrolling. – Added Collision mode to Leap motion hand. – Added AR bubble support for both Vive controllers and VIVE Puck. – Added 11 new motions (4 sex motions,7 dance motions). The engine has been patched so I highly suggest you to merge your personal files into the new build (download standalone and copy\paste your “userfile” and “setting” folders in it).ĭon’t forget to DL the Extra Bonus Content if you are interested in it.Īdded 10 new motions (4 sex motions,6 dance motions).Īdded 100 new models (including alternate versions).Īdded “Reset character rotation” under character settings submenuĪdded 12 new motions (6 sex motions,6 dance motions). – Added 9 new motions (5 sex motions, 4 dance motions) You can now move the field\stage just like you normally do with models, just select “field moving mode”.
Waifu sex simulator 2.2 full#
Therefore, it is recommended that you stay on this tab for up to a few minutes to make your GIF construction full prority to the browser.You can now load camera motions files, be aware that in VR it may cause some motion sickness. Switching to another tab will cause your GIF construction to lose prority in the browser and your browser may even stop constructing your GIF, giving the illusion it is taking forever to construct. If you chose rolling text (not a problem for non-rolling text), then your tab will go through intensive computations on the client-side (can take up to a few minutes). It's highly recommended that you do not switch to another tab while you wait for your GIF to construct) If that doesn't work, then there probably was a problem with your browser cookies and you would just click on "New GIF" and restart making the GIF again (it shouldn't take that long to remake it). If there were any problems with generating the GIF (frames in wrong order, only some frames appear, etc), I recommend that you resave every single frame of this session (as in go back to frame 1 RIGHT NOW and save every frame from 1 until the last in order). Of course this can vary from computer to computer, so reduce resolution if you have difficulties constructing your GIF. If you don't have that much frames, then increasing resolution is fine.
Therefore, it is recommended that you keep your GIF resolution low (600x400 for around 11 frames or 480x320 for up to 15 frames) and at smoothness level 2 for a GIF that has many frames. Please be aware that generating GIFs with rolling text is more computationally intensive as it requires significantly more frames and should avoid giving your computer too much work. Otherwise, if you do use rolling text, you want to be sure to choose the right resolution and smoothness quality.
If you choose to not have rolling text, then any resolution or smoothness quality is fine. Recommended resolution and smoothness quality for Rolling Text: However, if you are making this entire GIF in one sitting (not continuing from a save point), then you can safely ignore this message and fill out the "With Rolling Text" option. To enable rolling text throughout the entire GIF, you must resave every single frame of this session (as in go back to frame 1 RIGHT NOW and save every frame from 1 until the last in order) before filling out the "With Rolling Text" option if you are continuing to make a GIF from a save point. NOTE (only for those continuing a GIF project): Worst case worst, just refresh your browser and save every frame before constructing again or click on the "New GIF" button and start fresh again Disclaimer: This is a beta, so bugs are possible.